Wednesday, May 1, 2024

Java Design Patterns Example Tutorial

design pattern java factory

If we have to change the behavior of an Object based on its state, we can have a state variable in the Object and use if-else condition block to perform different actions based on the state. The state pattern is used to provide a systematic and loosely-coupled way to achieve this through context and state implementations. The builder pattern was introduced to solve some of the problems with factory and abstract Factory design patterns when the object contains a lot of attributes. In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface. The Factory Method defines a method, which should be used for creating objects instead of using a direct constructor call (new operator).

Factory Class

DAO is a very popular pattern when we design systems to work with databases. The idea is to keep the service layer separate from the data access layer. One of the best examples of this pattern is the Collections.sort() method that takes the Comparator parameter. Based on the different implementations of comparator interfaces, the objects are getting sorted in different ways.

Factory Design Pattern With Java

Subclasses can override this method to change the class of objects that will be created. With the Factory Pattern, the object creation logic is hidden from the client. Instead of knowing the exact object class and instantiating it through a constructor, the responsibility of creating an object is moved away from the client. Factory, as the name suggests, is a place to create some different products which are somehow similar in features yet divided into categories.

Creational Design Patterns in Java

design pattern java factory

The Factory design pattern is a creational pattern that separates object creation from its usage. It introduces a factory class, responsible for creating instances of objects based on a specified interface or base class. The client code interacts with the factory, requesting objects without directly knowing the concrete implementation details. The factory class encapsulates the creation logic, allowing for easy modification or extension of object creation without impacting the client code. The pattern provides a standardized interface for object creation, ensuring that the Object Creation Process remains consistent throughout the application. Factory design pattern provides a way to create objects without specifying their exact class at compile time.

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State Method is a Behavioral Design Pattern, it allows an object to alter its behavior when its internal state changes. Momento Method is a Behavioral Design Pattern, it provide to save and restore the previous state of an object without revealing the details of its implementation. From there, we can choose what kind of shape to get, without instantiating the specific shapes like Rectangle and Circle ourselves. Model-View-Controller (MVC) Pattern is one of the oldest architectural patterns for creating web applications. The facade pattern is used to help client applications easily interact with the system.

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Miscellaneous Design Patterns

You extend the standard Button class with a glorious RoundButton subclass. But now you need to tell the main UIFramework class to use the new button subclass instead of a default one. Use the Factory Method when you don’t know beforehand the exact types and dependencies of the objects your code should work with.

Understanding the Factory Pattern Components

If even the last catch block is not able to process it, the exception is thrown outside of the chain to the calling program. The singleton pattern restricts the instantiation of a Class and ensures that only one instance of the class exists in the Java Virtual Machine. The implementation of the singleton pattern has always been a controversial topic among developers.

design pattern java factory

Abstract Factory defines an interface for creating all distinct products but leaves the actual product creation to concrete factory classes. Abstract Factory is a creational design pattern, which solves the problem of creating entire product families without specifying their concrete classes. If the factory is an interface - the subclasses must define their own factory methods for creating objects because there is no default implementation. The Factory Design Pattern is a creational pattern, meaning it is concerned with the process of object creation. By using this pattern, we can make the object creation process more flexible and modular, making it easier to change or add new object types in the future.

Design Pattern - Factory Pattern

You often experience this need when dealing with large, resource-intensive objects such as database connections, file systems, and network resources. Factory Pattern is one of the Creational Design pattern and it’s widely used in JDK as well as frameworks like Spring and Struts. Upon receiving a request, each handler decides either to process the request or to pass it to the next handler in the chain. Pranaya Rout has published more than 3,000 articles in his 11-year career. When we are buying something that came up out of a factory, we are never concern how the factory produced what we are looking for.

Let’s consider the above-mentioned diagram for implementing a factory design pattern. Here is a Factory Method pattern to convert currency values between Indian Rupees (INR), US Dollars (USD), and Great British Pounds (GBP). Therefore, you need to have a regular method capable of creating new objects as well as reusing existing ones. Probably the most obvious and convenient place where this code could be placed is the constructor of the class whose objects we’re trying to reuse. However, a constructor must always return new objects by definition.

The Factory Method and other design patterns are tested and proven-to-work techniques. Regardless if used in personal projects or very large industry codebases. They offer clever solutions to some common problems and encourage developers and entire teams to do architecture design first, programming second. This almost always leads to a higher-quality code rather than jumping right into programming. Then, using a SpaceshipFactory as our communication point with these, we'll instantiate objects of Spaceship type, though, implemented as concrete classes.

It involves defining an interface or abstract class for creating objects (the factory) and allowing subclasses to alter the type of objects that will be created. This pattern decouples object creation from the client code, promoting flexibility, maintainability, and scalability. In software development, object creation can sometimes become complex and tightly coupled to implementation details. The Factory design pattern provides a solution by encapsulating the object creation process in a separate factory class.

As a result, you will end up with pretty nasty code, riddled with conditionals that switch the app’s behavior depending on the class of transportation objects. Adding a new class to the program isn’t that simple if the rest of the code is already coupled to existing classes. However, this would make the code too dependent on each specific change and hard to switch between them easily.

Facade Method is a structural design pattern, it provides a simplified, higher-level interface to a set of interfaces in a subsystem, making it easier for clients to interact with that subsystem. In this article, we’ve explored the Factory Pattern in the context of a food ordering system. Keep in mind that this is just one of many applications for this pattern. Hi, Which one are J2EE Design Patterns, are they on the list above? All those tutorials for beginners java developers (yt, udemy,…) are created usually in which design pattern?

Factory Method is a creational design pattern, that provide an interface for creating objects in superclass, but subclasses are responsible to create the instance of the class. The decorator design pattern is used to modify the functionality of an object at runtime. At the same time, other instances of the same class will not be affected by this, so the individual object gets the modified behavior.

This example illustrates how the Factory Method can be used for creating cross-platform UI elements without coupling the client code to concrete UI classes. Subclasses can alter the class of objects being returned by the factory method. Car is parent class of all car instances and it will also contain the common logic applicable in car making of all types.

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